This is the third of Capcom's in-house "fighting collection" releases. It focuses on the late '90s - early 2000s, when development had moved to the NAOMI arcade board. This was a time when general public interest was moving away from the oversaturated fighting game market and into the new and expansive three-dimensional space. Eight titles comprise the collection; Capcom vs SNK Pro (2000) Capcom vs SNK 2 (2001) Capcom Fighting Jam (2004) Street Fighter Alpha 3 Upper (2001) Power Stone (1999) Power Stone 2 (2000) Plasma Sword (1998) Project Justice (2000) The Capcom vs SNK games are the undoubted highlight; the experimental, flawed first game and the massive follow-up still look great and both feature huge rosters of characters, expansive, complex battle systems and hidden secrets. As with the rest of the CFC run, archive material, training modes, display filters, extra options, modern control considerations and rollback netcode are all great benefits. Also returnin...
These are great fighting games. Truly terrific fighting games. From a golden era of sprite-based craft and technical innovation, they've spent far too long gated off behind expensive gimmick cabinets and ownership conflicts. But here they are, all of Capcom's "Marvel" and "Versus" fighting games released between 1994 and 2000 in one collection. You've got; X-Men: Children of the Atom (stubborn and janky now, but looks gorgeous and is pure innovation and influence) Marvel Superheroes (sublime refinement of COTA, masterful art and animation, great use of Thanos/the Infinity Stones and one of the best fighting games ever made) X-Men vs Street Fighter (wild tag-team action with the Street Fighter cast at their most overpowered) Marvel Superheroes vs Street Fighter (the weakest of the bunch, but still glorious, technicolour carnage and the first in the series to use "assists") Marvel vs Capcom (pushing 2v2 fighting to the limit and full of brill...