Skip to main content

Mad Max (George Miller, 1979)

Mad Max is a cult road movie fatally crippled by budget and imagination. Set in the near-future, the viewer is told that society is on the verge of collapse, as oil shortages turn biker gangs into killers as legal and judicial systems crumble.

For all its potential, Mad Max seldom achieves its targets. As an exploitation film it's not particularly exploitative, as an action movie it's dull as dirt. It sows the seeds of a fascinating story about the breakdown of society, and while it hits a beat now and then, long stretches are as dull and grey as the film's endless motorways.

Made on a shoestring budget, it has little to recommend it from a visual standpoint. A couple of practical stunts impress, in particular a slow-motion bike crash which understandably created urban myths about the death of the stuntman. And Australia itself is a reliably huge and gorgeous stage to set the action.

Mad Max hits its highest point in the last five minutes, as Max, finally mad, sadistically takes down the last members of the gang that killed his family. But just as it feels like the film proper is finally starting, it's all over. The sequels created their own radical mythology, but as part of a trilogy the first film, under-developed and unrealised, is not what it should have, nor could have been.

Comments

Popular posts from this blog

Capcom Fighting Collection 2 [PS4, 2025]

This is the third of Capcom's in-house "fighting collection" releases. It focuses on the late '90s - early 2000s, when development had moved to the NAOMI arcade board. This was a time when general public interest was moving away from the oversaturated fighting game market and into the new and expansive three-dimensional space.  Eight titles comprise the collection; Capcom vs SNK Pro (2000) Capcom vs SNK 2 (2001) Capcom Fighting Jam (2004) Street Fighter Alpha 3 Upper (2001) Power Stone (1999) Power Stone 2 (2000) Plasma Sword (1998) Project Justice (2000) The Capcom vs SNK games are the undoubted highlight; the experimental, flawed first game and the massive follow-up still look great and both feature huge rosters of characters, expansive, complex battle systems and hidden secrets.  As with the rest of the CFC run, archive material, training modes, display filters, extra options, modern control considerations and rollback netcode are all great benefits. Also returnin...

Phone Me If You're Bored (Aidan Smith and his Indulgent Friends, 2014)

Aidan Smith is back, Indulgent Friends in tow, for another slipshod, ramshackle excursion into love, loss and absurdity.

Die Hard 2 (Renny Harlin, 1990)

Spirited if misguided attempt at improving the original by ramping up the action, threat and scope of the story, destroying in the process much of what made the first one great. A film clearly far too ambitious for the writers and directors who worked on it, Die Hard 2 is sprawling, aimless and full of hundreds of screeching unsympathetic minor characters. This time we find Detective John McClane battling a confused mix of military, mercanery and drug lord against the admittedly atmospheric background of a Christmas-time Dulles International Airport. The tense stand-offs of the first film are replaced with countless nonsensical overlong gun battles, the unique locations with huts and tunnels and the charasmatic villains with silly action figures. A few clever moments and pretty snowscapes raise the film now and then, but it's never more than a minute or two away from its noisy, clumsy roots.