Skip to main content

Indiana Jones and the Temple of Doom (Steven Spielberg, 1984)

Worthy sequel (actually prequel) to the magnificent "Raiders of the Lost Ark", containing all the ridiculous fisticuffs, quips, traps and globetrotting peril that one could ask for.

While it never manages to top the impossibly bravura opening sequence, "Temple of Doom" is constantly thrilling and fluidly scripted, with seldom a drag in the action. Even teaming Indy up with both a precocious brat and prima-donna singer (Kate Capshaw, managing to be simultaneously incredibly irritating and hugely attractive) can't harm this punchy, sassy thrill-ride.

However it's still a sequel and the shadow of the original hangs over it throughout. It's not as funny or as clever and the music is not as good. Even the settings simply can't match up to the perfectly-chosen locales of the original film.

And although the action is consistently first class, the concepts are far weaker. With a child co-star, child villain and the kidnapped children subplot, it's clearly aimed at a younger market, and despite being fairly violent it's a much simpler effort than the previous film. The good guys and bad guys are clearly defined, and even Indy himself isn't as complex or interesting as he used to be. "Temple of Doom" is often praised for being dark, but eating monkey brains and pulling out hearts just isn't as compelling or interesting as Indy's implied cradle-snatching antics in "Raiders."

The side is further let down by the uninteresting villains. A hundred Indian cultists in a jungle somewhere just isn't as scary or potentially overwhelming as the evergreen Nazis. What is their plan actually supposed to be? It seems like they're intent on getting rid of the world's pantheon of gods, which isn't especially worrying if you're an atheist.

If the Nazis got their hands on the Ark they'd be an invincible army, and that's a frightening thought. What the world has to fear from the Thuggee is unclear, especially as the cultists have already proven themselves particularly vulnerable to bullets and karate kicks from small Chinese children.

"Raiders" handled the supernatural elements far more intelligently, you didn't need to believe in God to appreciate the power, and danger of the Ark. Here it's too overt and clumsily-handled, and sticks out a mile.

Despite these flaws, it's still an excellent film; technically superb, amazingly paced and beautifully shot. Its passing into the halls of pop-culture infamy is well-deserved.

Comments

Popular posts from this blog

Capcom Fighting Collection 2 [PS4, 2025]

This is the third of Capcom's in-house "fighting collection" releases. It focuses on the late '90s - early 2000s, when development had moved to the NAOMI arcade board. This was a time when general public interest was moving away from the oversaturated fighting game market and into the new and expansive three-dimensional space.  Eight titles comprise the collection; Capcom vs SNK Pro (2000) Capcom vs SNK 2 (2001) Capcom Fighting Jam (2004) Street Fighter Alpha 3 Upper (2001) Power Stone (1999) Power Stone 2 (2000) Plasma Sword (1998) Project Justice (2000) The Capcom vs SNK games are the undoubted highlight; the experimental, flawed first game and the massive follow-up still look great and both feature huge rosters of characters, expansive, complex battle systems and hidden secrets.  As with the rest of the CFC run, archive material, training modes, display filters, extra options, modern control considerations and rollback netcode are all great benefits. Also returnin...

Phone Me If You're Bored (Aidan Smith and his Indulgent Friends, 2014)

Aidan Smith is back, Indulgent Friends in tow, for another slipshod, ramshackle excursion into love, loss and absurdity.

Die Hard 2 (Renny Harlin, 1990)

Spirited if misguided attempt at improving the original by ramping up the action, threat and scope of the story, destroying in the process much of what made the first one great. A film clearly far too ambitious for the writers and directors who worked on it, Die Hard 2 is sprawling, aimless and full of hundreds of screeching unsympathetic minor characters. This time we find Detective John McClane battling a confused mix of military, mercanery and drug lord against the admittedly atmospheric background of a Christmas-time Dulles International Airport. The tense stand-offs of the first film are replaced with countless nonsensical overlong gun battles, the unique locations with huts and tunnels and the charasmatic villains with silly action figures. A few clever moments and pretty snowscapes raise the film now and then, but it's never more than a minute or two away from its noisy, clumsy roots.